Join us as we explore whether AI will replace the need for kids to develop their coding skills, or whether it will simply change what coding looks like in the future.
Schools have begun to recognize the value of esports, with more than 8,600 US high schools having started video-gaming teams since 2018. And while gameplay certainly delivers positive outcomes for students—emphasizing teamwork, strategic thinking and social-emotional development—educators don’t traditionally consider button mashing an academic pursuit.
Welcome to our Cyber Smart resources in collaboration with the National Crime Agency. Here you'll find lesson plans and activities suitable for ages 6 – 7, 7-9 and 9 – 11. From online ownership and permissions to the law and password protection – these interactive and engaging resources will keep your pupils more secure by being one step ahead online. Resources Home Learning
Many teachers are looking for creative and practical ways to teach coding and programming. Although the two terms are often used interchangeably, there is a difference between them. Coding is typing and testing—writing code—and a coder translates a list of requirements into a programming language like Java, Python, C++, etc. Programming is broader, involving coding as part of a larger process: identifying a problem, finding the solution, coding the solution, and then testing the solution. This process requires the programmer to understand algorithms and data structures, among other things.
LEARN TO CODE IN JUST ONE CHALLENGE A DAY Starting November 1, complete one challenge a day to develop a daily coding habit.
It doesn’t matter if you’re a coding hobbyist or you’ve never laid eyes on a command line before. Learn how to code in a fun, free environment and win amazing prizes, including a round-trip journey to Austin, Texas with three nights’ accommodation and two Austin Detours passes.
"The adventure begins! Episode 1: Ethic awakens in a mysterious cell. Can she and robot Hedge solve the programming puzzles blocking their escape?
This is episode 1 of our animated series “Think Like A Coder.” This 10-episode narrative follows a girl, Ethic, and her robot companion, Hedge, as they attempt to save the world. The two embark on a quest to collect three artifacts and must solve their way through a series of programming puzzles.
In Issue 10 of Hello World, we take an in-depth look at maths and computer science, with stories from educators who take advantage of the links between the two topics. We also have lesson plans and features written by educators around the world.
Introducing design journals for Key Stage 2 pupils Code clubs for teachers: offering extra support to educators Using data to keep school plants thriving The value of computing for two- to four-year-olds
Many students love to dance. How can teachers leverage this passion to motivate students and help them learn? Research shows learning through structured movement can be a fun and educational practice.
Not every classroom will need to have a dance party to make curricular connections. Like music, dances have countable steps that can be used to enhance learning. With proper planning, educators can use students’ favorite dances to improve their understanding of new concepts and practices.
We are now living in a technological world and the future of work is this: Tech workers will no longer solely work in the tech industry. Every field will hire employees with strong digital skills, and this trend will only continue to accelerate.
To prepare for this reality, there are a growing number of learn-to-code organizations exposing students as young as Kindergarten to computer science education. And it makes sense. The hypothesis operates like something of an “if-then” statement, a mainstay of computer science: If coding is the language of tech, and tech is the future of work, then young people need to learn this language in order to succeed in their upcoming careers. In essence, coding is a ticket into the party—being able to tell the computer what to do is an entryway into our technological world and, therefore, a path to upward mobility.
Everybody needs a hobby, so it's said. But even if you're busy enough as it is (and what teacher and student isn't), you can still benefit from exploring this list of creative hobbies for building critical thinking skills. Some of them you may already be doing. If not, consider starting out with one that interests you. Learn about it as much as possible before you dive in—creative hobbies can grow to be more than just a hobby if they resonate with you.
Build incredible things with microcontroller boards in this month’s edition of The MagPi magazine. Discover how deceptively powerful Pico can be, with projects ranging from game controllers and stream decks to animated signs and robots.
Recently I gave a talk about the BBC micro:bit and needed to come up a good demonstration without being too technical: something that was short, memorable and showed off the full range of what it could do. Finally, I hit on the idea of a magic trick.
Solve Raspberry Pi problems. Learn to diagnose and fix issues with Raspberry Pi. Get rid of glitches and odd behaviour, sort out boot problems, reconnect networking problems, and discover advanced troubleshooting tips.
Track weather and pollution with Raspberry Pi. Set up a Raspberry Pi to measure air quality, humidity, UV monitoring, and make your own weather forecasts.
Tweet with a hacked Morse code key. Learn Morse and send tweets using a simple switch!
Add facial recognition to a magic mirror. Take your mirror to the next level with customised responses based on who gazes into it.
Discover Instaclock. Building a clock with Raspberry Pi computers and four screens that take images from Instagram.
Make a safe cracker game. Use continuously rotating control for Raspberry Pi to create a rotary encoder game.
Solar powered security camera. Set up an eye in the sky using Raspberry Pi. This camera can be placed in the garden, and provides itself with power.
Make bread with a sourdough incubator. Here’s a radical baker using his loaf. The Chamber Sourdough Incubator uses a Raspberry Pi to keep a starter at the correct temperature.
Top 10 audio projects. Want to build something that sounds amazing? Here are ten amazing sound-based projects.
It’s easy to imagine a kid learning coding being stuck in front of a computer for the rest of their lives. However, that doesn’t have to be the case! In fact, coding experience can open up many opportunities and make your child more marketable when they start applying for awards, scholarships, and even jobs! In the digital age, there are plenty of ways for kids to learn coding, free.
Coding also allows your kid to creatively express him or herself. Your child has an idea for a game? They should make it! Your child has an idea for a website? They should design it! The possibilities are endless when it comes to coding and there are FREE apps, websites, and activities available to kids of all ages.
Many teachers are looking for creative and practical ways to teach coding and programming. Although the two terms are often used interchangeably, there is a difference between them. Coding is typing and testing—writing code—and a coder translates a list of requirements into a programming language like Java, Python, C++, etc. Programming is broader, involving coding as part of a larger process: identifying a problem, finding the solution, coding the solution, and then testing the solution. This process requires the programmer to understand algorithms and data structures, among other things.
Coding and programming are the same thing. As a proponent of high-quality educational experiences, I recommend programming and robotics as incubators of powerful ideas.
Since its 1970s Bronx origins, hip-hop culture has been driven by youth and the appropriation of technologies and cultural materials for creative expression.
Although terms such as looping, remixing, and sequencing are common to the language of both hip-hop production and coding, the relationships between these two techno-cultural worlds have largely remained unexamined. One of the highlights of the Hip-Hop and Scratch Coding Summit that took place last month in Cleveland, Ohio was precisely the exploration of those relationships through a series of hands-on activities and conversations with teachers, after-school facilitators, librarians, and hip-hop educators from all over the U.S.
Interested in integrating coding and robotics in your classroom instruction and don’t know where to begin? Thousands of educators are taking the leap and bringing STEAM and 21st century skills to young learners. Whether it’s the fundamental problem solving and self-expression of coding activities or the high student engagement and collaborative nature of robotics lessons, there are many benefits to weaving these technologies into ELA, math, science, social studies, and beyond. But without time and resources, how can you get started today?
In this edWebinar, a technology integrationist and an instructional technology specialist who began with no experience in coding and robotics shows you why they fell in love with coding and robotics, their lessons learned, and best practices for making a program work for you and your students. Hear their personal stories, discover relevant resources, and walk away with activities and lessons you can implement on your own. This recorded edWebinar will be of interest to teachers, librarians, school and district leaders, technology integrationists, technology coaches, STEM/STEAM lab teachers, and makerspace teachers at all levels.
Today, there is a lot of pressure in our society to have young children to learn to code: from industry, from government, from academics in computer science, from non-profit and from for-profit organizations.
Coding is not new in education.
Forty, fifty years ago, Papert and his team developed Logo, which was an environment for young children to learn to code.
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